GUBS: A Game of Wit and Luck

2007 · Fantasy

GUBS: A Game of Wit and Luck

Players compete to grow the largest, strongest colony of small forest creatures before three special Letter Cards trigger the end of the game. The game mixes card drafting and tableau-building with hazard and equipment cards that represent threats (beetles, floods, wasps) and defenses (spears, mushroom barricades, toad riders). Players play and combine creature, equipment, and event cards to protect and expand their colony, scoring for population size and surviving structures while managing risk and timing as the shared deck advances toward the game-ending letters.

Players
2–6 best 4
Playing time
20 min
Age
10+
Complexity
1.4 / 5
4.8 on LudoyaCard GameParty GameHand ManagementTake ThatSet Collection

On Ludoya's tables

Full stats in Ludoya
3
Plays logged
1
Players
7
In collections

4.8/10

from 3 Ludoya reviews

  • Tom4.6

    Games like Gubs are all over the place, but most of them attempt to be huge undertakings and often become unwieldy and annoying. Gubs manages to take this genre and streamline it, making it a fun, silly game that players will enjoy - and older kids will love. The cute theme, good quality cards, tremendous artwork, and speedy playing time take Gubs and make it into a game that will likely never make the "Top 10 Strategy Games" list but one that will be remembered by those who play it as a fast, frivolous affair. Gubs is full of levity that doesn't bonk you over the head with how clever it is. In today's bloated market with "humorous" games, that's a pleasant change. See my review for more details...

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.