
2015 · Fighting
Fury of Dracula (Third/Fourth Edition)
Players take on asymmetric roles in a cat-and-mouse hunt across Europe: one player controls a hidden, powerful vampire who moves secretly at night and spreads influence, while the others control hunters who search, travel and fight to locate and defeat him. Play proceeds in day/night phases; hunters act during both phases while the vampire acts only at night and can use rumor tokens and secret movement to mislead pursuers. Combat is resolved with streamlined encounters, and the vampire wins by advancing an influence track while the hunters win by locating and defeating him before that threshold is reached.
- Players
- 2–5 best 5
- Playing time
- 120–180 min
- Age
- 14+
- Complexity
- 3.3 / 5
About the game
- Publisher
Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 182
- Plays logged
- 342
- Players
- 2h 56m
- Average play
- 142
- In collections
- 19
- On wishlists
7.6/10
from 65 Ludoya reviews
Garfield9.0 #17 I really like the theme and the Scotland Yardish gameplay. It's a little bit too complicated for what it is. [c] Theme: ★★★★★ <!-- size 7]Very strong --> Gameplay: ★★★☆☆ <!-- size 7]Try to find and kill Dracula --> Interaction: ★★★★★ <!-- size 7]You have to act as a team to kill him --> Artwork: ★★★★★ <!-- size 7]Very nice --> Luck: ★★★☆☆ <!-- size 7]Random card fights --> Strategy: ★★☆☆☆ <!-- size 7]Little --> Components: ★★★★☆ <!-- size 7]Good --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach --> Rules quality: ★★★☆☆ <!-- size 7]Ok --> Setup time: ★★☆☆☆ <!-- size 7]Quite a lot to setup --> No downtime: ★★★★☆ <!-- size 7]Turns are very fast --> Replay value: ★★★★☆ <!-- size 7]Variable player powers, random cards --> [/c]
Mestremuten7.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Well done game! Hard to do Dracula first time, but after second game, it‘s funny. I love it! Design 10!
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to spend a ticket to use the railway, and what do the white/yellow numbers on a ticket mean?
To move by railway you must spend a ticket token (gained with the Reserve a Ticket action) and use the value on its face to determine how many rail links you may travel; after moving the token is returned facedown to the pool. If you move using only white railways you use the white value, but if you move using yellow railways or a mix you use the yellow value (a ticket without a yellow number cannot be used for yellow railways). (pp. 6–7, 11)
When I take a Supply action, do I draw event cards from the top or bottom of the event deck?
During day you draw from the top of the event deck (hunter-icon cards go to hunters; Dracula-icon cards are placed facedown in the discard pile), while during night you draw from the bottom (hunter-icon cards go to the hunter, Dracula-icon cards go to Dracula). (p. 7)
If I end my move on a hideout with encounter cards, can Dracula ambush me or can I search instead?
If you end your movement on a hideout Dracula may choose to ambush by revealing and resolving one encounter card there (discarding it afterward), or he may refrain and you may instead perform a Search action to resolve the encounter effects (both ignore the matured effects). (p. 12)
If I land on the city where Dracula is, does that reveal him right away? Can he be revealed while at sea?
If a hunter ends movement on the city that matches the location card on the first space of Dracula’s trail, Dracula is revealed and his figure is placed on the board; combat then occurs at the next dawn or dusk. Dracula cannot be revealed while he is on a sea zone. (p. 12)
How do combat cards cancel each other, and what makes combat end?
Each combat round both sides secretly choose a card and reveal it; if Dracula’s combat card icon matches a highlighted icon on the hunter’s banner the Dracula card is canceled and has no effect, otherwise its effect resolves and then the hunter’s card resolves if not canceled. Combat continues round-by-round until one of several end conditions occurs (e.g., Dracula has played six combat cards, Dracula advances influence to space 13, hunters defeat Dracula, all involved hunters are bitten/defeated/escaped, or Dracula resolves an allowed Escape card). (p. 12–13)
What happens when a hunter is bitten or defeated—what are bite tokens and the effects?
When bitten a hunter places a bite token on his sheet and becomes WEAKENED, which forces him to keep one event and one item card revealed; if a hunter has no space to place a bite token he is defeated. When a hunter is defeated he discards his event and item cards, returns damage/bite/ticket tokens to the pool, and at dawn is placed on a hospital space as described in the rules. (p. 13)
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Game facts (players, playing time, age, credits) from BoardGameGeek.







