Guns & Steel: Renaissance

2016 · Card Game

Guns & Steel: Renaissance

Civilizations evolve through the Renaissance as new technologies challenge established traditions and societies seek stability and protection. Players develop their civilization by playing cards face-down as resources or face-up for their abilities, then may purchase a card from the supply. Cards return to hand when it is nearly empty, while glory cubes can be placed on wonders. The game ends when all wonders are claimed, all space age cards are purchased, or a player reaches 15 victory points; the player with the most victory points wins.

Players
2–4 best 2
Playing time
40–70 min
Age
12+
Complexity
2.8 / 5
CivilizationHand ManagementTake ThatDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
8
Plays logged
4
Players
1h 14m
Average play
5
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.