
2016 · Card Game
Guns & Steel: Renaissance
Civilizations evolve through the Renaissance as new technologies challenge established traditions and societies seek stability and protection. Players develop their civilization by playing cards face-down as resources or face-up for their abilities, then may purchase a card from the supply. Cards return to hand when it is nearly empty, while glory cubes can be placed on wonders. The game ends when all wonders are claimed, all space age cards are purchased, or a player reaches 15 victory points; the player with the most victory points wins.
- Players
- 2–4 best 2
- Playing time
- 40–70 min
- Age
- 12+
- Complexity
- 2.8 / 5
CivilizationHand ManagementTake ThatDeck, Bag, and Pool Building
About the game
- Design
- Publisher
Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 8
- Plays logged
- 4
- Players
- 1h 14m
- Average play
- 5
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.
