GURPS Low-Tech Companion 3: Daily Life and Economics

2011 · Sourcebook (rules/options to enhance play)

GURPS Low-Tech Companion 3: Daily Life and Economics

This supplement explores daily life and economic activity in low-tech societies, covering the work that turns natural resources into food, shelter, and finished goods. It includes rules for gathering and preparing food, domesticated animals, heavy machinery, manufacturing, and construction, with costs, weights, labor requirements, and performance details. Guidelines cover transportation, shipping, low-tech merchant vessels, and a range of common occupations. New Professional Skills and practical advice support merchants and other workers, while the material on manpower, resources, and production adds historical detail to campaigns from TL0-4.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.