Herbalism in the Kingdom of Tursh

2014 · Sourcebook (rules/options to enhance play)

Herbalism in the Kingdom of Tursh

This Hero System supplement expands the Kamarathin setting with herbalism, medicine, and the supernatural practice of becoming Attuned to the spirits and ideas within plants, roots, and fungi. It explores how woodsmen, surgeons, and apothecaries use natural materials to cure, poison, aid, or hinder others. The book provides new character options, rules, tools, threats, and setting material for players and Game Masters, centered on the powers and dangers of the natural world.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.