Lords of Xidit

2014 · Fantasy

Lords of Xidit

A fantasy kingdom suffers under a spreading corruption that turns local creatures into raiders. Players act as noble heirs who travel the map recruiting soldiers, reclaiming cities, and building institutions like Sorcerers' Guilds while collecting wealth and prestige. Gameplay uses simultaneous programmed moves each round and a rotating elimination-style scoring: at stages players compare influence in specified categories and the lowest-ranking player is removed along with their forces. The elimination order is randomized each game, forcing varied strategies and careful planning of actions several turns ahead. Includes two promo cards for another title.

Players
3–5 best 4
Playing time
90 min
Age
14+
Complexity
2.6 / 5
6.5 on LudoyaPick-up and DeliverPoint to Point MovementAction Queue

On Ludoya's tables

Full stats in Ludoya
173
Plays logged
264
Players
1h 45m
Average play
83
In collections
6
On wishlists

6.5/10

from 47 Ludoya reviews

  • SrCornelius7.5

    Local-(347)

    First impressions · 1 play

  • Benjamín Amorín8.0

    Great Area Control Programming Actions game. I really enjoyed the time I played. But you need 3 players at least.

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I programmed an Action order but the City no longer has a Recruitment or Threat tile when my order resolves, what happens — is my Action wasted or can I do something else?

The Action order is ignored (cancelled) if the City no longer contains the relevant Recruitment or Threat tile when you perform the action; you may not substitute another action (exception: special rules for Raging Titans). (pages 7, 13)

When I recruit from a Recruitment tile, can I choose which Unit to take?

No — you must recruit the least powerful Unit present on that City's Recruitment tile, and you may recruit at most one Unit per Game Year from a given City. (page 7)

What exactly does the Wait order do — can my Idrakys still act or move that turn?

Wait instructs your Idrakys to do nothing for that programmed Order: it neither moves nor performs an action in that position. (pages 6, 9)

When a Recruitment or Threat tile is removed, when and how is it replaced, and what if the piles run out?

When a tile is removed you immediately place the tile from the Next Recruitment/Next Threat space onto the corresponding City and then refill the Next space from the top of the pile; if a pile is empty you replenish it from the opposite discard pile (turned over), and if neither can supply tiles you trigger the Awakening of the Titans/Arrival of Reinforcements. (pages 10–12)

How do Titans (Raging Titan tiles) work — where can they be fought and what Units do they require?

When awakened a Raging Titan behaves like a threat but is not tied to any City: it may be eliminated from any City that does not already contain a Recruitment or Threat tile; the Units required are generic, so the player chooses the required Unit types from behind their screen, and eliminated Titan tiles are removed from the game. (pages 12–13)

If players tie during an Assessment, how are ties resolved and can a tie cause elimination?

Ties in reward/census situations grant each tied player the listed reward, while ties in Hall of Fame ranking are broken first by comparing total Units behind screens and then by proximity to the First Player token if still tied; after ranking the lowest player (or two lowest in a five-player first assessment) is eliminated. (pages 14–16)

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Game facts (players, playing time, age, credits) from BoardGameGeek.