Samurai Sword

2012 · Fighting

Samurai Sword

Players take hidden roles in feudal Japan and pursue conflicting objectives as samurai, ninja, ronin, and the shogun. Each round players draw and play cards that combine weapons and attacks, use special abilities, and target others to score honor and resilience points. The game uses role deduction and social interaction rather than player elimination: the new scoring system tracks honor and resilience so all players remain active until the end. Rounds proceed quickly with direct attacks, defensive cards, and role-specific powers shaping shifting alliances and betrayals.

Players
3–7 best 7
Playing time
20–40 min
Age
8+
Complexity
1.8 / 5
6.3 on LudoyaCard GameMedievalTeam-Based GameVariable Player PowersHand Management

On Ludoya's tables

Full stats in Ludoya
165
Plays logged
235
Players
48m 12s
Average play
91
In collections
3
On wishlists

6.3/10

from 53 Ludoya reviews

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Benjamín Amorín6.0

    Samurai theme version of BANG! without player elimination. Personally I prefere BANG! for the theme, I think this game works better on the original way.

    First impressions · 1 play

  • Albert Juanpere7.0

    Pack Preguntar precio

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.