
2013 · Fantasy
Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion
The Johktari tribes of Kumanjaro face invading forces from Westlock after a century of peace. This expansion adds two playable mages: the Johktari Beastmaster, a swift archer who marks and pursues wounded enemies with the help of her animals, and the Priest of Malakai, whose light-based attacks can set creatures ablaze. It includes new ability cards for both mages, spells from every school, creatures such as the Guardian Angel, and the Intercept ability for defending against ranged attacks. Three new conditions—Bleed, Stuck, and Tainted—also join the game.
- Players
- 2
- Playing time
- 90 min
- Age
- 13+
- Complexity
- 3.4 / 5
About the game
- Design
Expansion for
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Full stats in Ludoya- 7
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10.0/10
from 1 Ludoya review
Ivan Madd10.0 This expansion provides some of my favorite spells of the game. Intercept as a mechanic is awesome, and Enchantment Transfusion provides amazing tactical options. The Wizard's Tower is so good it's almost a must have in any Wizard book. I also really enjoy the alternate mages provided, although most people seem to like the originals better.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
