Midnight in the Garden of Law and Chaos

2003 · Scenario / Adventure / Module

Midnight in the Garden of Law and Chaos

A two-round Living Greyhawk adventure for characters of levels 8–14, set along the Tuflik and Velverdyva trade routes. After a dangerous journey, the party follows new clues to Lopolla in Ket, where rising tensions over a possible western conflict threaten to erupt. The investigation forces the characters to weigh the dangers posed by the Ket government against the growing influence of Elemental Evil.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.