New Masque of the Red Death Rules for the Living Death Campaign

2001 · Sourcebook (rules/options to enhance play)

New Masque of the Red Death Rules for the Living Death Campaign

A rules guide for running the Gothic Earth setting in the new D&D system, preserving its late-19th-century atmosphere and themes. It is designed for the ongoing Living Death tournament campaign, with guidance for adapting the material to a home campaign. Magic remains slow, unreliable, and sometimes dangerous. Period-appropriate character classes, prestige classes, skills, and feats replace the earlier system’s non-weapon proficiencies and kits, updating the campaign’s mechanics while retaining its original character.

Players
0
Alternate Rules (Variant Core Rules)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.