Palladium RPG Book VI: Island at the Edge of the World

1993 · Scenario / Adventure / Module

Palladium RPG Book VI: Island at the Edge of the World

A campaign sourcebook that expands the setting’s hidden history and locales, revealing lost eras, secret organizations and powerful magics. It details ancient chronicles, a time of prolific magic, changelings and inquisitorial forces, crystal-based sorcery and elemental circles. Includes setting material for remote regions and hazards — an island at the edge of the world, wastelands, haunted valleys, mountain realms, ruined cities, catacombs and uncharted isles — plus factions such as a scar-worshipping church and prophetic cults. The book provides new monsters, villains and adventure hooks, along with ready encounters and locations for use in ongoing campaigns.

Players
0
Complexity
1 / 5
Sourcebook (rules/options to enhance play)

Game facts (players, playing time, age, credits) from BoardGameGeek.