
1993 · Scenario / Adventure / Module
Palladium RPG Book VI: Island at the Edge of the World
A campaign sourcebook that expands the setting’s hidden history and locales, revealing lost eras, secret organizations and powerful magics. It details ancient chronicles, a time of prolific magic, changelings and inquisitorial forces, crystal-based sorcery and elemental circles. Includes setting material for remote regions and hazards — an island at the edge of the world, wastelands, haunted valleys, mountain realms, ruined cities, catacombs and uncharted isles — plus factions such as a scar-worshipping church and prophetic cults. The book provides new monsters, villains and adventure hooks, along with ready encounters and locations for use in ongoing campaigns.
- Players
- 0
- Complexity
- 1 / 5
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