Panzergruppe Guderian

1976 · Wargame

Panzergruppe Guderian

A tactical operational wargame simulating the German drive to capture Smolensk in July 1941, played over twelve turns with each turn representing two days and a map scale of 10.5 km per hex. Soviet combat units enter as face-down “untried” counters whose strengths remain hidden until they engage, introducing uncertainty for both sides. The German side conducts a full mechanized movement phase both before and after combat while Soviet forces move only before combat. A divisional integrity rule doubles strength if all regiments of a German division fight or defend in the same hex. Victory points are awarded for seizing or recapturing cities, diverting Soviet formations, and for eliminating entire German divisions. Components include a map, counters, reference cards, a six-sided die, and rulebook with optional advanced rules.

Players
2
Playing time
180–300 min
Age
14+
Complexity
2.8 / 5
World War IIGrid MovementSimulationMovement Points

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