
1976 · Wargame
Panzergruppe Guderian
A tactical operational wargame simulating the German drive to capture Smolensk in July 1941, played over twelve turns with each turn representing two days and a map scale of 10.5 km per hex. Soviet combat units enter as face-down “untried” counters whose strengths remain hidden until they engage, introducing uncertainty for both sides. The German side conducts a full mechanized movement phase both before and after combat while Soviet forces move only before combat. A divisional integrity rule doubles strength if all regiments of a German division fight or defend in the same hex. Victory points are awarded for seizing or recapturing cities, diverting Soviet formations, and for eliminating entire German divisions. Components include a map, counters, reference cards, a six-sided die, and rulebook with optional advanced rules.
- Players
- 2
- Playing time
- 180–300 min
- Age
- 14+
- Complexity
- 2.8 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 1
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.