Player's Book for the Role Playing Game of Alternate Realities

1984 · Core Rules (min needed to play)

Player's Book for the Role Playing Game of Alternate Realities

A role-playing game of alternate realities in which characters move between ordinary and dreamlike worlds. Players create characters by choosing a profession such as Warrior, Healer, Technician, Enforcer, Shaper, or Catalyst, then distribute randomly determined points among talents including Prowess, Fighting, Endurance, Knowledge, Perception, and Insight. Characters develop abilities, skills, masteries, and power resources, acquire equipment that can be carried into the dream world, and are further defined through descriptive tags. Rules cover movement, combat, skill improvement, equipment, attributes, and character advancement.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.