
2024 · Non-Game Book (but RPG Related)
Playing at the World (2E), Volume 1: The Invention of Dungeons & Dragons
This volume examines the development and publication of the original fantasy role-playing game, tracing its roots through eighteenth-century military theory, conflict simulations, and twentieth-century wargaming. It follows the wargaming clubs and fanzines of the 1970s Midwest, with particular attention to the crucial period in 1972–73 when Gary Gygax and Dave Arneson’s game began to take shape. Drawing on archival sources including letters, drafts, fanzines, and other hobby ephemera, it documents the people, ideas, and communities that shaped the origins of modern role-playing games.
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