
2003 · Negotiation
Princes of the Renaissance
Players take the roles of minor Condottiere princes in Renaissance Italy, vying for influence in five major city-states. Cities contain character tiles with unique powers and point values that players buy to build interests and gain income. Conflict arises when cities go to war: players bid influence to become the Condottiere for a city, assemble armies, and resolve battles with a mix of force and chance. Winning and losing both yield payments, and influence, gold, and army size are traded off as resources. Treachery tiles and bribery let players subvert outcomes, manipulate auctions, or weaken forces, while negotiation and the office of the Pope offer additional political levers.
- Players
- 3–6 best 5
- Playing time
- 180 min
- Age
- 12+
- Complexity
- 3.5 / 5
About the game
- Design
- Publishers
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 19
- Plays logged
- 51
- Players
- 2h 47m
- Average play
- 9
- In collections
- 1
- On wishlists
6.0/10
from 13 Ludoya reviews
Mestremuten3.0 Rating: 2/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
Tom5.9 Superb game, so many different options - love it!
No plays logged
setropo8.0 Dic-2024: Lleva 5 años precintado en la estantería... y a ahí seguirá.
First impressions · 1 play
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























