
2021 · Dice
Railroad Ink Challenge: Lush Green Edition
Players draw railways and highways on individual dry-erase boards to connect exits placed around a verdant landscape. Each round players roll a set of dice that dictate available route segments, then sketch tracks, roads and stations to expand their network, link special structures, and complete objectives shown by communal goals. Points come from connected routes, linked villages and universities, and fulfilled goals, while open connections incur penalties. New dice introduce special effects like duplicating a roll or unlocking extra routes, and a themed dice set adds forest-themed structures and interactions to shape each playthrough.
- Players
- 1–4 best 2
- Playing time
- 15–30 min
- Age
- 8+
- Complexity
- 2.1 / 5
About the game
- Publisher
Expansions
See them in Ludoya
Railroad Ink: Eldritch Expansion Pack2021
Railroad Ink: Engineer Expansion Pack2021
Railroad Ink: Underground Expansion Pack2021
Railroad Ink: Arcade Expansion Pack2021
Railroad Ink: Electricity Expansion Pack2021
Railroad Ink: Sky Expansion Pack2021
Railroad Ink: Futuristic Expansion Pack2021
Railroad Ink Challenge: Solo Board2021
Railroad Ink: Epic & Giant Boards Set2021
Railroad Ink: Archipelago Boards Set2023
Railroad Ink: Additional Cards Pack2021
Railroad Ink: Essen 2022 Blueprint Promo Card2022
Railroad Ink: Brussel and Antwerpen Blueprint Promo Card2024
Railroad Ink: Utrecht and Amsterdam Blueprint Promo Card2024
Vivid Rainbow Pack (fan expansion for Railroad Ink)2025Plays with
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 339
- Plays logged
- 137
- Players
- 32m 39s
- Average play
- 81
- In collections
- 10
- On wishlists
7.6/10
from 12 Ludoya reviews
JHunter1019.3 Rating Elaboration: Base Game Rating: 9 Forest Expansion Rating: 9 Trails Expansion Rating: N/A Final Rating: 9
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to draw every route shown on the dice each round?
Yes — after the roll all players draw simultaneously and you must draw all 4 Routes shown on the dice each round if it is possible to do so (you may rotate or reverse the patterns). (Rulebook, p.4–5)
What if a rolled route can’t be connected on my board — can I skip it or am I penalized immediately?
If a Route cannot be connected to an Exit or an existing Route you simply cannot draw it that round (you’re allowed to skip drawing any die face you can’t legally place); incomplete/open ends are only penalized at the end of the game as Errors (−1 each). (Rulebook, p.5; end‑game Errors, p.10)
Can I directly connect a Railway to a Highway?
No — you may not draw Routes that directly connect Railways to Highways; use a Station to connect them, while an Overpass lets them cross without connecting. (Rulebook, p.4, p.5)
How do Special Routes and Special Buildings work — can I use multiple special routes in a round and do building effects chain?
You may draw one Special Route per round and at most three Special Routes per game (mark each used Special Route off your board); Special Buildings (Factory, Village, University) trigger their effects immediately when activated, those effects can chain (e.g., a Factory duplicates a die, a University can grant a free Special Route when its track is completed). (Rulebook, p.6–7)
Do Stations interrupt my longest Highway/Railway or how do they affect networks and Trail scoring?
Stations do not interrupt longest Highway or Railway paths and can be used to connect Railway and Highway networks; for the Trail expansion, Trails auto‑connect to Stations at a corner and Station networks score half the normal Network Value. (Rulebook, p.11–12; Trail dice rules, p.22)
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Play Railroad Ink Challenge: Lush Green Edition with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.







