Silvoworn: A World of Magic and Mystery

2004 · Scenario / Adventure / Module

Silvoworn: A World of Magic and Mystery

Players portray modern-day college students nearing graduation, each with a master’s-level field of study. Through a deception carried out by a zealot group from another world, the characters are transported one by one to Silvoworn. The group seeks outside help against an evil surrounding the town of Asylum, whose thoughts it can read, while outsiders remain beyond its reach.

Players
0
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily Fudge/dF)

Game facts (players, playing time, age, credits) from BoardGameGeek.