Smash Up: Science Fiction Double Feature

2014 · Fantasy

Smash Up: Science Fiction Double Feature

A standalone expansion that adds four new faction decks with a science-fiction theme. Players draft and play minions and actions to score bases, combining two factions for unique synergies. Time Travelers let players reuse cards; Cyborg Apes attach upgrades and grant enhanced abilities to minions; Super Spies manipulate opponents’ plans and gain intelligence-driven effects; Shapeshifters change identity and adapt to situations. The set supports two-player standalone play and can mix with other compatible sets to expand the player count and faction combinations.

Players
2
Playing time
30–45 min
Age
12+
Complexity
2.3 / 5
7.3 on Ludoyafrom $20.19HumorCard GameVariable Player PowersHand ManagementTake That

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Full stats in Ludoya
1
Plays logged
1
Players
29
In collections
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7.3/10

from 4 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I play two minions or two actions on my turn?

Normally you may play one minion and one action on your turn; cards can give you an extra minion or action for that turn, but extras granted by a Special must be played immediately or not at all (pages 3, 6).

If I move a minion to another base, does its 'when played' ability trigger?

No — moving a card does not count as playing it, and minion abilities that trigger on play do not occur when a minion is moved (pages 3, 6).

Someone used a 'before' Special to drop power under a base's breakpoint — does that stop the base from scoring?

No — once scoring for a base has begun you finish scoring it even if the total power later drops below the breakpoint (page 4).

What happens if players tie for first or second place on a base?

Players tied for the best position each receive the points for that position; subsequent positions are adjusted or skipped (e.g., two players tied for first both get first-place points and the next player gets third-place points) (page 5).

Do action cards with Ongoing abilities get discarded after play?

Actions are discarded after resolution unless they have an Ongoing ability, in which case the Ongoing effect remains active while that card remains in play (pages 3, 6).

If multiple players want to use Specials at the same time, who resolves them first?

Start with the current player and proceed clockwise; go around until all players pass in sequence, and if you pass but another player then uses a Special you may still use yours afterward (page 4).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.