
2005 · Dice
That's Life!
Players move tokens along a shared path by rolling a die and choosing which token to advance. Leaving a tile as the last token on it lets a player claim that tile for points, while tiles occupied by wooden guards cannot be collected. Collected tiles score positive or negative values at game end, and clover tiles (or clover effects) can flip values. Players may instead move guards to influence which tiles can be claimed, and tokens retire when they reach the path’s end. Variants randomize the path and add give/steal mechanics that make collected tiles transfer between players.
- Players
- 2–6 best 4
- Playing time
- 30 min
- Age
- 8+
- Complexity
- 1.3 / 5
About the game
- Publishers
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 36
- Plays logged
- 36
- Players
- 37m 45s
- Average play
- 11
- In collections
- 2
- On wishlists
6.1/10
from 13 Ludoya reviews
Garfield3.0 Not much going on here...
No plays logged
As far as roll and move games go, this one is great. More to it than meets the eye and pretty mean
No plays logged
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Game facts (players, playing time, age, credits) from BoardGameGeek.













