The Adventurers Guild of Seagate Rulebook for Players and Game Masters

2014 · Sourcebook (rules/options to enhance play)

The Adventurers Guild of Seagate Rulebook for Players and Game Masters

A comprehensive rules and campaign reference derived from DragonQuest 2nd Edition, presenting the variant rules and house procedures used by the Adventurers Guild of Seagate. It includes extensive guidance and options for players and Game Masters, assuming familiarity with the base game rather than providing an introduction. The material is logically organized for reference and is available in standard and large-print editions, with identical contents in different type sizes. A separate one-page errata sheet is also available.

Players
0
Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.