The Anderson & Felix Guide to Naval Architecture

2015 · Sourcebook (rules/options to enhance play)

The Anderson & Felix Guide to Naval Architecture

A spaceflight construction guide for the Clement Sector setting, covering craft from small work pods and traders to heavily armed system-defense monitors and capital ships. It combines and adapts the Traveller Core Rules and High Guard ship-design systems into a unified sequence for designing hulls, drives, weapons, armor, technology, and crew accommodations. Designs can support interstellar travel, inertialess drives, spin-gravity vessels, missile warships, and high-energy weapon platforms, with additional components and rule adjustments suitable for other settings.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.