The Devil's Cauldron: The Battles for Arnhem and Nijmegen

2008 · Wargame

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

A company-level simulation of the northern two drop zones in Operation Market Garden, covering Arnhem, the Island and Groesbeek Heights with an option for a linked grand campaign. Players command company-sized infantry and supporting units on 500 m hex maps, managing movement, combat and command-and-control constraints across turns representing two-hour daytime and longer night periods. Multiple scenarios range from short, one-hour engagements to an extended campaign of roughly 50 hours of play. Components support operational play: multiple large map sheets and extensions, hundreds of die-cut counters, detailed series and exclusive rulebooks, divisional displays, charts and historical background.

Players
2–4 best 2
Playing time
90–2400 min
Age
12+
Complexity
3.8 / 5
5 on LudoyaWorld War IIDice RollingHexagon GridChit-Pull System

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5.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.