Ticket to Ride: Alvin & Dexter

2011 · Expansion for Base-game

Ticket to Ride: Alvin & Dexter

Adds two roaming monsters that block cities and alter scoring when they occupy them. During play, players cannot claim routes into or out of a city containing a monster, and any destination ticket that ends in a monster-occupied city scores only half its value at the end. Players can spend one or two locomotive (wild) cards to move a monster up to three or six cities respectively. The player who moves a monster the most earns an endgame bonus. The expansion integrates with any base game in the series and resolves its effects through simple card spending and route planning.

Players
2–5 best 4
Playing time
30–50 min
Age
8+
Complexity
1.6 / 5
6.4 on LudoyaScience FictionTrainsNetwork and Route BuildingPoint to Point MovementSet Collection

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Full stats in Ludoya
21
In collections
1
On wishlists

6.4/10

from 5 Ludoya reviews

  • Tom6.5

    Dice Tower Reviews - Miami Dice: Ticket to Ride: Alvin & Dexter

  • Elfrikijugon6.0

    De mi novia

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Game facts (players, playing time, age, credits) from BoardGameGeek.