
2015 · Economic
Trans-Siberian Railroad
Players buy and manage shares in four rival railroad companies as the network expands across Russia from Moscow eastward. On a turn, a player can buy one or two shares (paying into a railroad’s treasury), build one or two links or an external link for a railroad they control, or pass. Building adds link values to a railroad’s income, can increase stock value, and may require payments to other railroads when jumping existing links. Timing advances when certain actions are taken; when the timing token hits the payout point, railroads pay dividends based on their income and issued shares. The game progresses through a second phase with additional companies and a nationalization mechanism that removes weak railroads. Play ends when endgame conditions are met and players total cash plus stock value to determine the winner.
- Players
- 3–5 best 4
- Playing time
- 60 min
- Age
- 14+
- Complexity
- 2.9 / 5
About the game
- Design
- Art
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 5
- Players
- 1h 20m
- Average play
- 2
- In collections
- 1
- On wishlists
Rules questions
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Game facts (players, playing time, age, credits) from BoardGameGeek.