1861: Railways of the Russian Empire & 1867: Railways of Canada

2020 · Economic

1861: Railways of the Russian Empire & 1867: Railways of Canada

Players act as railway investors during the mid-19th century as governments sponsor national rail networks. Each player founds and operates companies, buys and sells shares, lays track on a hex map, and runs trains to collect revenue. The game unfolds in phases: early play features small private companies with simple operations, then introduces mergers, larger corporations, and a national railway as technology and regulation advance. Players must manage cash, company capitalization, and share price while adapting to government rules that can force company absorption.

Players
3–6 best 4
Playing time
180–360 min
Age
12+
Complexity
3.6 / 5
6.1 on Ludoyafrom $64.99TrainsOwnershipAuction / BiddingNetwork and Route Building

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1
Plays logged
3
Players
13
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2
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6.1/10

from 2 Ludoya reviews

  • moses5.2

    Purchased this when I had heard of the concept of 18XX and while I liked the concept and some of the components, overall it just didn't grip me like I expected it to. Definitely wasnt something I was going to get to table regularly enough to justify owning a copy. - 8/22/21

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Game facts (players, playing time, age, credits) from BoardGameGeek.