
2020 · Economic
1861: Railways of the Russian Empire & 1867: Railways of Canada
Players act as railway investors during the mid-19th century as governments sponsor national rail networks. Each player founds and operates companies, buys and sells shares, lays track on a hex map, and runs trains to collect revenue. The game unfolds in phases: early play features small private companies with simple operations, then introduces mergers, larger corporations, and a national railway as technology and regulation advance. Players must manage cash, company capitalization, and share price while adapting to government rules that can force company absorption.
- Players
- 3–6 best 4
- Playing time
- 180–360 min
- Age
- 12+
- Complexity
- 3.6 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 3
- Players
- 13
- In collections
- 2
- On wishlists
6.1/10
from 2 Ludoya reviews
moses5.2 Purchased this when I had heard of the concept of 18XX and while I liked the concept and some of the components, overall it just didn't grip me like I expected it to. Definitely wasnt something I was going to get to table regularly enough to justify owning a copy. - 8/22/21
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Game facts (players, playing time, age, credits) from BoardGameGeek.
