
2010 · Dice
Troyes
Players recreate centuries of a medieval Champagne city by managing a personal pool of dice and a hand of cards that represent religious, military, and civil affairs. Dice are allocated to projects such as cathedral construction, disaster response, and civic tasks; cards enable actions, recruitments, and scoring opportunities across the three social domains. Players may spend money to hire opponents’ dice for temporary use and compete for influence, prestige, and victory points. Includes player-driven timing through dice placement and card play; later editions add a solo mode and bonus cards.
- Players
- 1–4 best 3
- Playing time
- 90 min
- Age
- 12+
- Complexity
- 3.4 / 5
About the game
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 807
- Plays logged
- 529
- Players
- 1h 30m
- Average play
- 164
- In collections
- 34
- On wishlists
- 1
- Pre-ordered
7.4/10
from 109 Ludoya reviews
Mestremuten9.0 Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1
Played it 10 times
Garfield7.0 #50 Nice dice mechanism. But it's always better if you roll high? So it's a little bit luck dependent? If you always roll low you won't win for sure. Have to try with expansion. [c] Theme: ★☆☆☆☆ <!-- size 7]No --> Gameplay: ★★★☆☆ <!-- size 7]Placing dice to do something --> Interaction: ★★★☆☆ <!-- size 7]Blocking each other --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]Not sure --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Different random cards --> [/c]
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When does the black die remove a plaza and what do I have to cross out?
At the start of each half day the black die destroys the plaza it sits on; starting on day 3 it also forces every player to cross out the die on their scoresheet that matches the black die’s value and the plaza’s color, and you must cross out any unconstructed buildings in that colored section of the column. Constructed buildings are not destroyed, and a Fortress in that column protects you from the die destruction (see page 4).
When do I flip a plaza and when do I rotate the wheel?
At the end of each half day the town crier flips the destroyed plaza to its opposite face before returning it to the wheel, and at the end of each full day the town crier turns the wheel’s small layer one step clockwise to show the next day number (page 5).
How exactly do I gain resources from a die—do I circle as many as the die’s value?
When you take the Gain Resources action you circle as many resources as the die’s value, left to right on the track of that color; when you gain citizen-type resources you circle the corresponding citizen on its track (page 6).
How do Influence, Deniers and Knowledge modify dice when I perform an action?
Influence (red) lets you adjust the chosen die’s value by ±1 per influence spent, deniers (yellow) pay the cost to use a die position, and spending 2 knowledge (white) lets you change the color of the die you chose (page 6).
What does the Fortress do—does it prevent my buildings from being crossed out?
Building a Fortress in a column protects you from black-die attacks on that column (so you don’t have to cross out the attacked die there) and immediately grants the pictured citizen and any applicable link bonus; note that already-constructed buildings are never destroyed by events (pages 7 and 4).
Do I need a white die to build a Cathedral and how does it score at the end?
Yes—the Cathedral action requires a white die; each Cathedral you build unlocks endgame scoring for a specific building type, and you record 1 VP for your first two Cathedrals, 2 VP for the next two, and 3 VP for the final two, which is the VP gained per building of that type at game end (page 8).
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Game facts (players, playing time, age, credits) from BoardGameGeek.

















