Two Rooms and a Boom

2013 · Print & Play

Two Rooms and a Boom

Play as members of two opposing teams trying to protect or assassinate a key figure in this social deduction party game for 6–30 players. Players receive hidden roles and are split into two separate rooms. The game runs over a series of timed rounds during which players discuss, bluff, and trade information, then a number of participants are swapped between rooms at the end of each round. If the Bomber occupies the same room as the President at the final reveal, the Red Team wins; otherwise the Blue Team wins. Lying and negotiation are integral to play.

Players
6–30 best 14
Playing time
7–20 min
Age
8+
Complexity
1.5 / 5
6.7 on Ludoyafrom $30.00Card GameSpies / Secret AgentsHidden RolesTeam-Based GameVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
162
Plays logged
175
Players
20m 52s
Average play
46
In collections
14
On wishlists

6.7/10

from 15 Ludoya reviews

  • moses10.0

    One of my favorite party games. I don't usually play it without at least 12 people as the more people there are, the more chaotic and fun the game can get.

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How exactly does the Bomber/President win condition work — who wins at the end of the game?

Red Team wins if the President gains the “dead” condition; Blue Team wins if the President does not gain the “dead” condition (i.e., the President survives). (See Blue Team: page 7; Bomber: page 8.)

If someone steals my Bomber or President card, do they become the Bomber/President — will the bomb still go off or does the President change?

No — players keep their role, powers, and allegiance even if their physical card is stolen, so the original Bomber/President still functions as that character for win conditions. (See Body Snatcher note: page 7.)

What if the Bomber is given the “dead” condition before the end of the game — does the bomb still detonate?

If the Bomber receives the “dead” condition before the end of the game, the Bomber does not detonate and therefore fails to provide the “dead” condition at the end. (See Bomber: page 8.)

Do special roles like Ambassador, Beholder, or a Rat count toward room population or can leaders pick them as hostages?

No — Ambassadors and Beholders (and Rats while in the other room) are not counted as part of a room’s population, cannot be chosen as hostages, and cannot take part in votes; they also don’t count toward the player total for setup. (See Ambassador: page 3; Beholder: page 5; Rat: page 37.)

If the President or Bomber changes players during the game (Hot Potato, Leprechaun, etc.), who must satisfy card-share obligations like Doctor/Engineer?

The new holder of the primary character must satisfy any end-of-game card‑share obligations — if the President/Bomber changes players, the new player must card share with the Doctor/Engineer as required. (See Hot Potato note: page 22; Engineer/Doctor notes: page 17 and page 14.)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.