
2014 · Spies / Secret Agents
Web of Spies
Players run rival espionage agencies that send agents to locations around the globe, acquire assets, and eliminate opposing operatives. On each turn a hand of five cards serves multiple functions: spend cards to move spies, invest cards to acquire city-based assets that shape an agency’s capabilities, and play cards for sabotage or attack effects to manipulate opponents and resolve combat. The game emphasizes hand-management and tactical decision-making as players balance movement, resource development, targeted attacks, and timed use of special card effects until an agency is eliminated.
- Players
- 2–4 best 4
- Playing time
- 60 min
- Age
- 14+
- Complexity
- 1.9 / 5
Hand ManagementTake ThatPush Your Luck
About the game
- Design
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 8
- Plays logged
- 9
- Players
- 1h
- Average play
- 1
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.
