Web of Spies

2014 · Spies / Secret Agents

Web of Spies

Players run rival espionage agencies that send agents to locations around the globe, acquire assets, and eliminate opposing operatives. On each turn a hand of five cards serves multiple functions: spend cards to move spies, invest cards to acquire city-based assets that shape an agency’s capabilities, and play cards for sabotage or attack effects to manipulate opponents and resolve combat. The game emphasizes hand-management and tactical decision-making as players balance movement, resource development, targeted attacks, and timed use of special card effects until an agency is eliminated.

Players
2–4 best 4
Playing time
60 min
Age
14+
Complexity
1.9 / 5
Hand ManagementTake ThatPush Your Luck

On Ludoya's tables

Full stats in Ludoya
8
Plays logged
9
Players
1h
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.