
2015 · Political
13 Days: The Cuban Missile Crisis, 1962
Two players represent opposing Cold War powers during the 1962 crisis, balancing prestige and brinkmanship against the risk of nuclear escalation. Play proceeds over a limited number of rounds as players play cards to advance influence, conduct operations, and remove or deploy missiles, while managing hand resources to limit the opponent’s options. Actions increase global tension, and excessive aggression can trigger immediate catastrophic defeat. The game uses card-driven mechanisms for a compact, historically themed head-to-head contest that emphasizes dilemma-driven decision making and short playtime.
- Players
- 2
- Playing time
- 45 min
- Age
- 10+
- Complexity
- 2.3 / 5
About the game
- Art
- Publishers
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 142
- Plays logged
- 85
- Players
- 41m 23s
- Average play
- 47
- In collections
- 4
- On wishlists
5.5/10
from 30 Ludoya reviews
Garfield2.0 #19 Not sure if I should keep this. Why? You can't do much and what you can do is not that interesting. It's all about placing cubes. But I like the scoring mechanism. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★★★☆ <!-- size 7]Fights for domination --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Quite obvious ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★☆☆☆ <!-- size 7]Random cards, agenda cards --> [/c]
SrCornelius8.0 Local-(028)
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Game facts (players, playing time, age, credits) from BoardGameGeek.