Above and Below

2015 · Fantasy

Above and Below

Players found and expand a frontier village on the surface while organizing expeditions into a vast cavern below. On a personal village board, players assign unique villagers to jobs such as constructing buildings, harvesting resources, training apprentices, or joining cave ventures. Explorations trigger passages from a storybook that present encounters and choices influenced by which villagers and items accompany the party. Resources and discoveries feed village growth; at game end the most developed village scores the win.

Players
2–4 best 3
Playing time
90 min
Age
13+
Complexity
2.5 / 5
6.2 on LudoyaNegotiationEconomicNarrative Choice / ParagraphAction PointsDice Rolling

On Ludoya's tables

Full stats in Ludoya
300
Plays logged
306
Players
1h 9m
Average play
120
In collections
17
On wishlists
1
Pre-ordered

6.2/10

from 58 Ludoya reviews

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Elfrikijugon8.5

    Zona lúdica

    First impressions · 2 plays

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to send exactly two villagers when I Explore, or can I send more?

You must send at least two villagers to explore, but you may send any number more and you roll one die per villager sent (page 6).

How do lanterns from die rolls and exerting villagers work — can a villager give zero lanterns?

Each villager’s die yields lanterns according to the thresholds on the cave card (low rolls give 1 lantern, high rolls give 2 — there is no zero), and you sum those lanterns to meet an explore number; you may then Exert villagers (move them to your injured area) to gain +1 lantern each (pages 6 and 8).

If I fail an Explore, what happens to the cave card and my villagers?

If you fail you gain no rewards, move any villagers remaining on the cave card to your exhausted area, and place the cave card on the bottom of the cave deck; apply any failure penalties printed in the encounter paragraph (page 8).

Can I perform Free Actions (like buying/selling a good) after I take a normal action on my turn?

Free actions may be performed any time before you take a normal action on your turn, but once you perform a normal action you may not take any free actions until a later turn (page 9).

How do beds, cider, and potions interact when resting villagers at the end of the round?

At round end you may first spend potions (move one injured→exhausted per potion) and ciders (move one exhausted→ready per cider); then each bed on your buildings lets you move one villager up one area (injured→exhausted or exhausted→ready); note some villagers (e.g., Metal Man) are exceptions (pages 10 and 12).

How does the Advancement Track affect income and scoring — which goods give me income each round?

Place goods left-to-right on the advancement track; the rightmost filled slot determines your current per-round income (the number at the top right of that slot), while the left number above each slot is the endgame points per good in that slot, and goods placed there cannot be removed (pages 12 and 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.