
2012 · Negotiation
Archipelago
Players act as Renaissance European powers exploring and settling a Pacific/Caribbean archipelago. They send workers to discover territories, harvest and trade resources, and build infrastructure such as markets, harbors, cities and temples. Players use internal and foreign markets to process and sell goods, pursue secret objectives, and negotiate or bargain with others to advance their goals. Native population happiness and occupation levels must be managed to avoid revolts that can cause everyone to lose. The game supports variable lengths via different objective sets and includes rules for solo play with an expansion.
- Players
- 2–5 best 4
- Playing time
- 30–240 min
- Age
- 14+
- Complexity
- 3.7 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 114
- Plays logged
- 123
- Players
- 2h 4m
- Average play
- 40
- In collections
- 18
- On wishlists
6.9/10
from 30 Ludoya reviews
Garfield10.0 56 I love it. Exploring the new world and trading goods. And it looks gorgeous. [c] Theme: ★★★★★ <!-- size 7]Wow! --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★☆☆ <!-- size 7]The archipel is not that big... --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★☆☆☆☆ <!-- size 7]Only the exploring --> Strategy: ★★★★☆ <!-- size 7]Yes --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Choose between 3 length modes --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach --> Rules quality: ★★★★☆ <!-- size 7]Could be clearer, but in total a very good rulebook with a lot of illustrated examples --> Setup time: ★★☆☆☆ <!-- size 7]Takes a little bit... --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★★☆ <!-- size 7]Random exploration, different cards --> [/c]
No plays logged
FinnTroll9.0 some rules uncertainties here and there, otherwise great
No plays logged
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

























