
2015 · Fighting
BattleCON: Fate of Indines
A compact head-to-head fighting game that pairs a shared moveset system with distinctive character styles. Players pick fighters and simultaneously select attack and stance cards each round, then resolve those choices to contest initiative, positioning, and damage. The box includes a travel-sized board and a set of ten compatible fighters that integrate with existing collections, allowing players to expand rosters and play standalone or combined with other sets.
- Players
- 2
- Playing time
- 30–60 min
- Age
- 10+
- Complexity
- 3.3 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
BattleCON: Unleashed2020
BattleCON: Bruce Lee Promo2015
BattleCON: Anath Adrasteia Promo2015
BattleCON: Eliza Promo2015
BattleCON: Prince Elien Promo2015
BattleCON: Lucius Promo2015
BattleCON: Takeshi Kamikaze Promo2015
BattleCON: Iskra Brimstone Promo2015
BattleCON: Merjoram Alexian Crown Princess of Jeffreys2017
BattleCON: Raritti Sikhar Cartomancer2017
BattleCON: Nehtali Promo2015
BattleCON: Evil Hikaru Promo2015
BattleCON: Raederick Blackforge Promo2015
BattleCON: Vincent Grey Promo2015
BattleCON: Jin the Dark King2017
BattleCON: Oriax Two Godhacker2020
BattleCON: Himel Nine2022
BattleCON: Victor Master of Terror2020
BattleCON: Rheye Cal Celestial Sojourner2020
BattleCON: Andrus Dochartaigh Royal Bodyguard2020Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 7
- Plays logged
- 7
- Players
- 5
- In collections
- 1
- On wishlists
8.0/10
from 4 Ludoya reviews
The best 1vs1 fighting game I've tried. A fantastic, simple system with incredible depth. THIS SPECIFIC BOX (FATE) - 10 characters, from simple to complex. Not the worst cast to get started in BattleCON, but War or Trials are probably better. - Has no individual tuckboxes nor the latest Force Gauge system. Also, the board is made of cards: great for portability, but much less quality-looking. - You'll probably need to expand the roster if you're into the game. PROS - With a really simple ruleset, it creates incredible interactions between its characters. - Every character feels absolutely unique. Some of them may be similar, but they'll have a distinctive feature that differenciates them. - There is a character in a BattleCON box that feels like it was designed for you. Maybe more than one! - The game is really tense: it really feels like a fight. Predicting your opponent's moves correctly is incredibly satisfying. CONS - Some details may be difficult to grasp for new players (while the 4th edition will make the game and its graphic design much more straighforward). - It cannot be played at its best until each player knows their character and their opponent's character. You won't experience it correctly by playing it from time to time with random opponents.
Finnally I got this one! It's a really clever game and a great one to play!
moses3.5 My wife was not a big fan and it wasn't getting enough play to justify keeping it around.
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Game facts (players, playing time, age, credits) from BoardGameGeek.

