
2013 · Fighting
Eldritch Horror
A team of investigators travels the globe to prevent an approaching Ancient One from destroying the world. Players take on distinct investigator roles and move between cities and remote locations to gather clues, resolve mysteries, and confront monsters and cults. Gameplay alternates between travel, encounters, and Mythos phases that introduce gates, enemies, and escalating threats tied to the looming Ancient One. Encounters and combat can inflict physical or mental damage, lasting conditions, or narrative complications that shape each investigator’s story. Players cooperate to complete a set of mysteries before the Ancient One awakens or the world is overrun.
- Players
- 1–8 best 4
- Playing time
- 120–240 min
- Age
- 14+
- Complexity
- 3.3 / 5
About the game
- Publisher
Expansions
See them in Ludoya
Eldritch Horror: Forsaken Lore2014
Eldritch Horror: Mountains of Madness2014
Eldritch Horror: Strange Remnants2015
Eldritch Horror: Signs of Carcosa2016
Eldritch Horror: Under the Pyramids2015
Eldritch Horror: Cities in Ruin2017
Eldritch Horror: The Dreamlands2017
Eldritch Horror: Masks of Nyarlathotep2018Photos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 981
- Plays logged
- 562
- Players
- 2h 43m
- Average play
- 296
- In collections
- 27
- On wishlists
7.8/10
from 149 Ludoya reviews
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
Garfield9.0 10 Very good coop game with a lot of flavour text. Theme is great. [c] Theme: ★★★★★ <!-- size 7]Strong theme --> Gameplay: ★★★★☆ <!-- size 7]Much things you can do --> Interaction: ★★★★★ <!-- size 7]Act as a team --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★★☆ <!-- size 7]Dice rolling, random events --> Strategy: ★★★☆☆ <!-- size 7]Act as a team, equip --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★☆☆ <!-- size 7]A little bit long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: ★★★★★ <!-- size 7]Very good --> Setup time: ★☆☆☆☆ <!-- size 7]A lot to setup --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★★★★ <!-- size 7]Different end boss, a lot of random cards --> [/c]
No plays logged
Iván Sanin7.5 Quien quiera jugar de verdad a algo relacionado con los Mitos de Cthulhu, le aconsejo que se meta en alguna partida de rol de La Llamada de Cthulhu. Como no siempre podemos acceder a estas partidas, pues tenemos Eldritch Horror y Arkham Horror para amenizarnos las tardes, aunque nadie se espere las sensaciones de una buena partida de rol. Imposible de jugar en una mesa pequeña, y contad con un mínimo de media hora más para preparar el juego antes de empezar. Si cumples con todas estas condiciones, ya puedes darle a este juego cooperativo en el que te desplazarás por el mundo intentando cerrar portales y salvar a la humanidad antes de la llegada de cualquier Primigenio. Muy interesante la opción de jugar en solitario.
Played it 3 times
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do we shuffle the entire Mythos deck or build it in stages?
Separate Mythos cards by color, build Stage I, then place Stage II under it, then Stage III under that following the Ancient One sheet’s color/quantity instructions, and do NOT shuffle the completed Mythos deck (see page 6).
How many actions does each investigator get — can I take the same action twice?
Each investigator resolves up to two actions on their turn, and an investigator may perform each listed action only once per round (for example you cannot Rest twice) (see page 7).
If there's a Monster on my space, can I choose a location encounter instead?
No — if there are one or more Monsters on your space you must resolve a Combat Encounter against each Monster, one at a time; only if there are zero Monsters may you resolve a location or token encounter (see page 9).
How do tests work — what counts as a success and can I reroll dice?
Roll a number of dice equal to the listed skill value (minimum 1); a roll of 5 or 6 is a success and the number of successes is the test result, and you may spend Clue tokens to reroll one die immediately after rolling (spend one Clue per reroll) (see page 12).
What happens when my investigator is defeated versus devoured?
When defeated you immediately advance Doom 1, move the investigator to the nearest City and lay the token on its side with a Health or Sanity token, discard Conditions and place possessions on the sheet, pass Lead if needed, and the player chooses a new investigator at the end of the Mythos Phase; when devoured the investigator is treated as defeated but only follows steps 1 and 4 (advance Doom and pass Lead), then their sheet and token are removed from the game and a new investigator is chosen at the end of the Mythos Phase (see page 14).
When does Doom advance — how do the Omen token and Gates affect it?
During the Mythos Phase’s Advance Omen step you move the Omen token and then advance Doom by 1 for each Gate that matches the Omen token’s current space; Doom also advances from other effects such as an investigator being defeated (see pages 10 and 14).
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Play Eldritch Horror with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.



