Spheres of Influence: Struggle for Global Supremacy

2016 · Wargame

Spheres of Influence: Struggle for Global Supremacy

Players control one of eight modern-era factions and expand from a single starting territory to capture capitals, oil reserves and spheres of influence on a world map. Play alternates between a mobilization phase, where units are placed and a shared turn deck is assembled from faction turn cards, and a turn phase, where cards are revealed one at a time to grant short, single-space actions (move, attack, annex or pass) to the revealed faction. Combat uses a dice mechanic modified by situational factors like coastline or fortification, and special cards enable submarines, armor, paradrops and nuclear strikes. Games run 5–6 rounds; the faction controlling the most spheres of influence at the end wins. Typical playtime is about 60–90 minutes.

Players
2–8 best 4
Playing time
90 min
Age
14+
Complexity
2.4 / 5
8 on LudoyaNegotiationTerritory BuildingTurn Order: RandomPoint to Point MovementVariable Phase Order

About the game

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Full stats in Ludoya
3
Plays logged
5
Players
2h 15m
Average play
2
In collections
8
On wishlists

8.0/10

from 1 Ludoya review

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Game facts (players, playing time, age, credits) from BoardGameGeek.