
2024 · Fantasy
Tainted Grail: Kings of Ruin
Three ruinous kings rule a corrupted borderland as players guide a band of new heroes through a stand-alone story campaign set in the same grimfantasy universe. Players travel across altered Wyrdness terrain, resolve encounters using combat or a unique puzzle-card diplomacy system, and develop characters with passive skills, ability cards, and powerful items. The scenario focuses on uncovering the dark history and machinations of three antagonists who control the ruined region while progressing a self-contained narrative that connects to the wider saga.
- Players
- 1–4 best 2
- Playing time
- 90–120 min
- Age
- 14+
- Complexity
- 3.3 / 5
About the game
Expansions
See them in Ludoya
Tainted Grail: Kings of Ruin – Black Goat of the Moors2023
Tainted Grail: Modular Campsite2023
Tainted Grail: Kings of Ruin (Gamefound Edition)2024
Tainted Grail: Kings of Ruin – Lost Chapters2024
Tainted Grail: Kings of Ruin – Into the Mists2024
Tainted Grail: Kings of Ruin – Treasure Seeker Promo Cards2023
Tainted Grail: Story Dice Expansion2024Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 69
- Plays logged
- 14
- Players
- 2h 23m
- Average play
- 37
- In collections
- 8
- On wishlists
- 8
- Pre-ordered
8.5/10
from 4 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When does the Day end and what exactly do we do during End of Day (rest, recover, deck/vision, time)?
Follow the End of Day sequence steps (1–8), which explicitly cover resting/recovering, resolving Time/markers, and handling decks and visions; perform those steps in order each day (see Rulebook p.10 and Day sequence overview p.8).
If my character hits 0 Health or fills their Terror track, are they immediately dead/removed?
Health, Terror and related death/insanity are resolved by the character track rules: reaching 0 Health triggers the death rules and filling Terror triggers insanity effects as specified on the character tracks (see Rulebook p.14).
Can I use an Item card during an Encounter and what happens to it when I use it?
Items are used only as their card text allows during encounters; their gaining, flipping, discarding or removal is handled by the Item rules, and disposal (discard vs remove) follows the discard/remove rules (see Rulebook pp.18 and 15).
Can I just run away from combat without consequence? How does Run Away work?
Running away is a defined encounter outcome and is handled by the Combat rules—you may attempt to Run Away according to the combat sequence, but the encounter is then resolved as an escape or other result as specified (see Rulebook pp.22 and 24–25).
What's the difference between Combat and Diplomacy encounters—do cards and turns work the same?
Combat and Diplomacy use different systems: Combat uses combat cards, charges and the combat turn sequence, while Diplomacy has Duration, Affinity, different card anatomy and a separate turn/resolve procedure; consult the Combat section (pp.22–26) and the Diplomacy section (pp.27–31) for each system's rules.
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Play Tainted Grail: Kings of Ruin with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.