
2004 · American Civil War
Three Days of Gettysburg (Third Edition)
A tactical-level simulation of the three-day battle at Gettysburg that models brigade- and regimental-scale combat, command effects, and morale. Players command Union and Confederate forces across three large hex maps, managing movement, attacks, artillery barrages, ammunition, and unit fatigue while following a revised command system that limits maximum effectiveness and produces variable brigade behavior. Seven scenarios span single-map engagements to the full three-day battle, with brigadiers rated by action profiles, a simple shock table with continuous attack possibilities, and optional rules and simplified line-of-sight procedures. Components include multiple countersheets, revised maps, scenario and rules booklets, player aids, and tracking charts; the game also supports a slimmer “Simple” ruleset for shorter learning curves.
- Players
- 1–6 best 2
- Playing time
- 180–4500 min
- Age
- 12+
- Complexity
- 4.3 / 5
About the game
- Design
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.