Architects of the West Kingdom

2018 · Medieval

Architects of the West Kingdom

Set in the waning years of the Carolingian Empire, players act as royal architects competing to construct landmarks and advance the cathedral to earn the most victory points. On each turn, players place workers to gather raw materials, recruit apprentices, hire specialists, and develop building projects while managing a limited workforce and an ever-present pool of rival actions. Moral choices and black-market opportunities appear during play; a hidden virtue track records compromises that are revealed and scored at the end of the game. The game ends after a predetermined number of constructions are completed, and the player with the highest score from buildings, cathedral progress, and virtue emerges victorious.

Players
1–5 best 4
Playing time
60–80 min
Age
12+
Complexity
2.8 / 5
7.5 on LudoyaEconomicCity BuildingSolo / Solitaire GameTrack MovementStatic Capture

On Ludoya's tables

Full stats in Ludoya
1,397
Plays logged
1,299
Players
1h 9m
Average play
286
In collections
40
On wishlists
1
Pre-ordered

7.5/10

from 188 Ludoya reviews

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 2 plays

  • Garfield4.0

    Too many possibilities for my taste. Buildings are too luck based but very important. Nice mechanism with catching and releasing workers. But it's just gathering ressources to build something. Rinse and repeat. [c] Theme: ★★☆☆☆ <!-- size 7]Too abstract for my taste --> Gameplay: ★★☆☆☆ <!-- size 7]Too many possibilities --> Interaction: ★★★☆☆ <!-- size 7]Catch other workers --> Artwork: ★★★★☆ <!-- size 7]Very nice illustrations --> Luck: ★★☆☆☆ <!-- size 7]Building drawing --> Strategy: ★★☆☆☆ <!-- size 7]Buildings or cathedral? --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Not much downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much I can think of --> [/c]

    No plays logged

  • Flink8.5

    Stay away from this if you don't like interaction in your games. Definetely buy it if you like interaction. What a joy.

    Played it 5 times

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I start my turn with no workers on my player board, can I return a worker and place it in the same turn?

No — if you start your turn with no Workers on your Player Board your entire turn is spent returning any one Worker from the Main Board to your Player Board and you may not place it until your next turn; the returned Worker cannot be taken from the Guildhall, Black Market, Prison, or another player's Board (page 6).

Can I capture my own workers at the Town Centre, and where do captured workers go?

Yes — you may capture your own Workers; captured opposing Workers are placed on the top-left of your Player Board (your own captured Workers return to your supply), and later you can send captured Workers to Prison to gain 1 Silver per Worker (page 11).

How does skipping Apprentice cards with Silver work, and who collects that Silver?

You may place Silver on the left-most Apprentice card to skip it (placing always starts on the left-most card and proceeds right if skipping more), and any Silver placed on an Apprentice is collected by the player who later hires that Apprentice; note hiring normally costs a total of 4 Silver (2 of which are Tax) (pages 9–10).

What triggers a Black Market Reset and what happens during it?

A reset is triggered when all three Black Market spaces are filled or when a Worker is placed in certain left-most Guildhall spaces; after resolving the triggering action, move all Black Market Workers to Prison, flip the top Small Market card onto the Large Market, resolve any Black Market-Reset apprentices, players with 3+ Prison Workers lose 1 Virtue, and the player(s) with the most Prison Workers each take an unpaid Debt card (page 17).

If I have 10 or more Virtue, can I still place Workers on the Black Market?

No — once a player has 10 or more Virtue they can no longer place Workers in the Black Market; dropping below 10 removes that restriction (page 16).

When I construct a Building, do my Apprentices get used up and when do immediate vs end-game effects apply?

Apprentices are not discarded when used to meet skill requirements; immediate effects are resolved as soon as the Building is constructed, while end-game effects are scored during final scoring (page 14).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

  • Hoja
  • ES ✶ Arquitectos R. Oeste
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Game facts (players, playing time, age, credits) from BoardGameGeek.