Paladins of the West Kingdom

2019 · Medieval

Paladins of the West Kingdom

Set in early medieval West Francia, players act as nobles recruiting workers and leveraging royal knights to protect borderlands and expand influence. Each round a specific paladin is activated and players gather workers to build outposts and fortifications, commission monks, confront invading groups, and advance their faith, strength and influence tracks. Victory points come from constructed buildings, religious commissions and successful conflicts; the game ends after seven rounds. Players plan worker placement and resource use to maximize actions and timing while managing threats on the map.

Players
1–4 best 2
Playing time
90–120 min
Age
12+
Complexity
3.7 / 5
7.5 on LudoyaSolo / Solitaire GameWorker Placement, Different Worker TypesEnd Game Bonuses

On Ludoya's tables

Full stats in Ludoya
642
Plays logged
479
Players
1h 58m
Average play
205
In collections
36
On wishlists

7.5/10

from 124 Ludoya reviews

  • Jonas Van Loocke8.0

    Very good and fun game. The rules are very easy while the game brings a lot of strategy. It feels well balanced. The main interaction between players comes from people not taking your spots. The decisions matter. Slightly long is my only minus.

    First impressions · 2 plays

  • Sergio Botello8.0

    Ed.Kickstarter

    Played it 5 times

  • SrCornelius8.0

    Local-(343)

    First impressions · 1 play

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to pay Tax every time an effect gives me Tax, and what happens if the Tax supply runs out?

Taking Tax (the red coin) is mandatory and you must take the required Silver from the Tax supply when instructed; if you need more Silver than is in the Tax supply, take the remainder from the main Silver supply and taking the last Silver from the Tax supply immediately triggers an Inquisition. When an Inquisition occurs, the player(s) with the most Suspicion each gain 1 Debt and discard half their Suspicion (round down), then the Tax supply is refilled (pages 22–23).

If I choose to pass, do I have to return my Workers and can I carry any into the next round?

When you pass you clear all Workers from your Player Board back to the main supply, but you may carry up to 3 Workers from your personal supply into the next Round (any excess must be returned); once passed you cannot take further actions that Round though you can still be affected by Inquisitions and some Townsfolk abilities (page 24).

Do I have to match worker colours on action spaces, and what about Criminals?

Workers placed on coloured spaces must match the space colour, while any Worker may be placed on transparent spaces; Criminals (purple) are wild and may be placed on both coloured and transparent action spaces (page 12).

If I place one Worker on Recruit, can I place the second Worker later to recruit instead of discarding the Townsfolk?

No — you must decide to place either 1 or both Workers as a single Recruit action; placing only 1 Worker discards a Townsfolk for its immediate reward, and you cannot add the second Worker on a later turn to instead recruit that card (page 14).

How does the Develop action work — which Workshop moves and do I get a Worker from the target space? What if a Worker is already on that action space?

Develop costs 2 Workers and 4 Silver and moves your left-most Workshop to one of the right-side action spaces (in the dotted boxes), and you immediately gain the Worker shown on that action space; if a Worker already occupies that space, return that Worker to the supply before placing your Workshop (page 13).

Is there any limit to how many times I can take actions like Commission, Fortify, Garrison, Absolve or Convert?

Yes — you can only ever perform up to 7 of each of the Commission, Fortify, Garrison, Absolve and Convert actions during the game (there is no limit on how many times you may Attack) (page 12).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.