At All Costs! The Great War in the East

2020 · Print & Play

At All Costs! The Great War in the East

Re-implements To The Last Man. This strategic-level card-driven wargame covers all aspects of World War I on the Eastern Front. Players alternate playing cards and moving units, using cards for combat, replacements, and technological, military, and political events. Both players roll dice in combat, keeping the action interactive throughout each turn. Resources such as ammunition, reserves, and planning are limited, requiring players to manage their forces and prepare for major offensives. Scenarios cover each year from 1914 to 1917, a hypothetical 1918 campaign, and prewar plans. Rules include great offensives, stormtroopers, tanks, gas attacks, cavalry, air battles, reserves, siege guns, forts, and events on other fronts.

Players
2–3 best 2
Playing time
180 min
Age
12+
Complexity
2.3 / 5
5 on LudoyaWorld War IWargameSecret Unit DeploymentArea MovementSimulation

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5.0/10

from 1 Ludoya review

  • Balleflass5.0

    Pros: Good rulebook. Low downtime and fast combat. Cons: The map is extremely small compared to the size of the components. The green color is almost as dark as the black color which makes them very hard to differentiate on the map. I found the cards to be somewhat boring in what they do. The combat is as luck based as most non-CRT games in my opinion. The game is mainly a hand management and maneuvering game, but I didn't find either of these mechanics to be any fun in this game as I disliked the combat and component design (especially the map and the color choice on the wooden tokens). I think I could really like this game a lot of I printed a map that is twice as big, switched out the combat with a CRT to keep the swingyness down and also changed the color on the green wooden tokens.

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Game facts (players, playing time, age, credits) from BoardGameGeek.