
2021 · Economic
Clash of Cultures: Monumental Edition
Lead an ancient people from a single settlement into a sprawling empire through exploration, city-building, research and conquest. Players reveal and expand a modular map, found and grow cities, research advances from a large tech tree, and construct wonders represented by detailed miniatures. Gameplay combines area exploration, resource management, and tactical combat as players compete for territory and cultural achievements. Includes multiple expansions integrated into one box, adding new civilizations, units and wonders to the core experience.
- Players
- 2–4 best 3
- Playing time
- 180–240 min
- Age
- 14+
- Complexity
- 3.7 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 142
- Plays logged
- 192
- Players
- 3h 18m
- Average play
- 63
- In collections
- 20
- On wishlists
- 2
- Pre-ordered
8.4/10
from 29 Ludoya reviews
Mestremuten8.0 Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
virus3210.0 uno de mis mejores juegos
- Base -
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
If I Found a city, do I immediately collect its resources or do I have to Activate it first?
Founding a city does not automatically give you its income — you must use the Activate City action to Collect (or use a specific Advance that grants a free Collect); Activate also lets you construct or recruit in that city and affects city Mood if used multiple times (page 11).
Can I move a Land unit onto a Ship, sail it to the destination, and have it disembark all in the same Move Action?
No — while you may move a Land unit onto a Ship and move that Ship during the same Move Action, actually disembarking the transported unit requires a subsequent Move Action (the example and full transport rules are on pages 14–15).
How do Action cards, clash icons, and hits work in combat — how do I calculate damage?
If you have Tactics you may play an Action card facedown then reveal both players' cards, roll a die per Unit, apply any Clash-icon abilities (each matching Unit’s Clash can trigger once per roll), sum dice plus Clash modifiers to get your combat value, then divide that total by 5 (round down) to determine hits (pages 22–23).
Can Settlers be killed or taken as casualties in battle?
Settlers are not Army Units and cannot be chosen as casualties, but if all a player's Army Units in a space are removed the Settlers there are also removed automatically; when a city is captured the previous owner may place a Settler in another city if they have one (page 24).
How does Influence Culture range and success work — can I boost it and cross sea spaces?
You target a city of at least size 2 within range equal to your city’s size (Influence may cross Sea spaces but not unrevealed Regions), then roll one die (success on 5–6); you may spend Culture tokens to add +1 range per token or +1 to the die per token to boost success (page 17).
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Play Clash of Cultures: Monumental Edition with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.