Endeavor: Age of Sail

2018 · Exploration

Endeavor: Age of Sail

Players represent expanding empires that send ships from Europe and the Mediterranean to found trade routes and occupy cities around the globe. Gameplay centers on developing industry, culture, finance and Influence to build an engine that supports wider exploration and control of distant regions. Players place buildings, establish shipping lanes, and use region-specific exploits to modify actions and scoring. The edition includes a double-sided board for different player counts, variable starting setups with new buildings, and updated art and components to support the strategic and thematic systems.

Players
2–5 best 4
Playing time
60–90 min
Age
13+
Complexity
2.9 / 5
7.8 on LudoyaNauticalRenaissanceTech Trees / Tech TracksPoint to Point MovementEnd Game Bonuses

On Ludoya's tables

Full stats in Ludoya
354
Plays logged
516
Players
1h 34m
Average play
95
In collections
12
On wishlists

7.8/10

from 65 Ludoya reviews

  • Garfield7.0

    #34.1 Good mechanism. Unfortunately combats are too expensive. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★★★☆ <!-- size 7]Very good amount of options --> Interaction: ★★★☆☆ <!-- size 7]Could be more --> Artwork: ★★★☆☆ <!-- size 7]Nothing special --> Luck: ★☆☆☆☆ <!-- size 7]No? --> Strategy: ★★★★☆ <!-- size 7]Many possibilities --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★★<!-- size 7]Perfect --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Different strategies, modular setup --> [/c]

    No plays logged

  • Toni Cutillas8.0

    - Base -

    First impressions · 2 plays

  • Alex Nometoqueslosmeeples10.0

    Amazing! With missions are great!!!. Nice decoration. Organized!

    Played it 19 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do Exploits become active during the game?

When a region opens and its Governor card is awarded, any Keys on that Governor are placed on the matching crests of Exploits; when an Exploit has Keys on both of its crests it is activated and each player with presence in both regions places a Shield on that Exploit to show they may interact with and score from it (page 3).

If I use an action that matches an Exploit’s icon, do I perform the normal action or the Exploit ability?

If you use an action (from a building or an Action token) to activate an Exploit ability, you do not perform the normal action; instead you perform the ability printed on the Exploit tile (page 4).

An Exploit says “spend a Trade token” — can I use a disc or another token as a proxy?

No — to spend a Trade token you must actually have the physical Trade token on your player mat, then discard it and adjust the related track; other tokens or discs do not count (page 4).

An Exploit can give me discs from my supply — what if I run out of discs?

If you run out of discs in your supply you may not gain any additional discs from the Exploit (page 4).

I placed a Shield on an Exploit earlier — what happens if I later lose presence in one of its regions? Do I still get the Exploit benefits and scoring?

If you lose all presence in one of an Exploit’s regions you lose access to that Exploit and must remove your Shield; only players with a Shield on the Exploit are eligible to interact with it or participate in its endgame scoring (pages 3–4).

When do we score Exploits at the end of the game and where do they go on the scorepad?

Exploits are scored first during final scoring, before any other scoring, and you should record each Exploit in the top three rows of the score pad; only players with a Shield on the Exploit may be involved in its scoring (page 4).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.