Goa

2004 · Economic

Goa

Manage a spice-trading company in early 16th-century India, acquiring plantations, ships, colonists and income through repeated auctions. Each round begins with players putting items up for auction (the starter sells extra), then everyone takes three actions to develop technologies, produce spices, expand fleets or build plantations using personal player boards that track advancement. Advancing on different tracks improves action efficiency and endgame scoring, while auctions create interaction and cash flow as players sell desirable items to others. Strategic planning balances short-term income with long-term investment and race incentives for reaching high tech levels.

Players
1–4 best 4
Playing time
90 min
Age
12+
Complexity
3.4 / 5
6.2 on LudoyaNauticalRenaissanceTech Trees / Tech TracksAuction / BiddingAuction: Once Around

On Ludoya's tables

Full stats in Ludoya
205
Plays logged
195
Players
1h 46m
Average play
57
In collections
9
On wishlists

6.2/10

from 40 Ludoya reviews

  • Mestremuten5.0

    Rating: 4/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 2 plays

  • Sup8.3

    Sleeved

    First impressions · 1 play

  • Tomol9.5

    A must have if you like euros with bidding

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.