Homeworlds

2001 · Fighting

Homeworlds

Players command rival space-faring civilizations and maneuver colored pyramids that represent ships and homeworlds across a shared star map. The core play is an abstract, perfect-information strategy contest: players use pieces with color-coded powers (attack, movement, growth, transformation) to build fleets, move ships, and alter piece abilities with the goal of destroying the opponent’s homeworld before theirs is destroyed. Variants support two-player and multiplayer formats; the included components provide fixed powers and limited resources, so play focuses on tactical positioning, resource management, and foreseeing opponent responses rather than hidden roles or random chance.

Players
2–6 best 2
Playing time
15–60 min
Age
10+
Complexity
3.4 / 5
7.4 on Ludoyafrom $22.00Science FictionAbstract StrategyPoint to Point MovementModular BoardPlayer Elimination

On Ludoya's tables

Full stats in Ludoya
82
Plays logged
21
Players
34m 17s
Average play
5
In collections
4
On wishlists

7.4/10

from 2 Ludoya reviews

  • Paige Forrest7.0

    This is such a wonderfully simple game (that I am really, really bad at). Unfortunately right now I can beat all of my children (my primary play partners) but lose quite a lot on BGA. The more I play on BGA the further ahead I get of my children. So either I need to find a good way of balancing the game with my kids, or I need to stop playing on BGA!

  • andycted8.3

    PnP and published edition. An elegant abstract that feels way more than an abstract

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Game facts (players, playing time, age, credits) from BoardGameGeek.