Machi Koro: Bright Lights, Big City

2016 · Card Game

Machi Koro: Bright Lights, Big City

Players act as mayors developing their own city districts, expanding beyond farms and factories into a lively tourist and nightlife hub. Each turn a player rolls one or two dice; matching roll results to owned establishments triggers income or special effects for the owner and sometimes for opponents. Money is spent to build new establishments or to complete landmark constructions that grant ongoing benefits. The game plays 2–5 players and focuses on engine-building and timing as players assemble combinations of buildings to influence future dice outcomes. Victory goes to the first player who finishes all of their landmarks.

Players
2–5 best 3
Playing time
30 min
Age
10+
Complexity
1.8 / 5
6.3 on LudoyaDiceCity BuildingRandom ProductionOpen DraftingDice Rolling

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Full stats in Ludoya
23
Plays logged
33
Players
53m
Average play
14
In collections

6.3/10

from 2 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.