The Lord of the Rings: The Card Game – Khazad-dûm

2011 · Fantasy

The Lord of the Rings: The Card Game – Khazad-dûm

Players use new Dwarf heroes, allies, attachments, and events to mount an expedition into the ancient Dwarven halls of Khazad-dûm. The set adds 165 player cards (three copies of each) plus nine new encounter sets that combine into three scenarios, introducing goblins, trolls, Ringwraiths, dragons, pits, and other subterranean hazards. Players build decks, manage resources and threat, and cooperate to overcome encounters and scenario challenges. The expansion supplies new enemies and locations that alter existing campaign play and provides encounter cards required to play the subsequent Adventure Packs in the Dwarrowdelf cycle.

Players
1–2 best 2
Playing time
60 min
Age
14+
Complexity
3 / 5
8 on LudoyaCard GameExpansion for Base-gameCooperative GameVariable Player PowersHand Management

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Full stats in Ludoya
30
Plays logged
8
Players
1h 1m
Average play
39
In collections
1
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8.0/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

What does an "Action:" on an encounter card mean — who can trigger it and when?

An "Action:" on an encounter card in play can be triggered by any player, following the normal restrictions on triggering abilities (page 1).

Who is the "last player" when a card refers to it?

The last player is the player sitting directly to the right of the first player; in a solo game that single player counts as both first and last (page 1).

What does "Immune to ranged damage" mean — can ranged characters ever damage the Great Cave‑troll?

"Immune to ranged damage" means characters participating in an attack via the ranged keyword cannot deal damage to that enemy; however, a ranged character that attacks by some other means (not using the ranged keyword) can deal damage and still contribute its attack value (page 1).

During setup for Into the Pit, what do I do with First Hall and Bridge of Khazad‑dûm?

You remove First Hall and Bridge of Khazad‑dûm from the encounter deck and set them aside out of play; they are not in the game until East‑gate is explored, which then adds First Hall (and subsequently Bridge of Khazad‑dûm) to the staging area (page 2).

How does the Cave Torch objective work if the hero it's attached to leaves play or the card would leave play?

The first player attaches Cave Torch to any hero and that hero bears it for the rest of the game; if Cave Torch would leave play (including if its hero leaves play) it is removed from the game and set aside, not placed in the discard pile (page 2).

How does bypassing a quest card work in Flight from Moria?

At the end of the combat phase players may optionally bypass the current quest: this removes all progress on it and moves it to the bottom of the quest deck with side 2B face‑down; bypassing is optional and players may instead remain on the quest (page 3).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.