
2015 · Card Game
Through the Ages: A New Story of Civilization
Players guide a civilization from antiquity to the modern age, developing technologies, electing leaders, constructing buildings and wonders, and managing food, resources and population. Cards for technologies, wonders and leaders enter a shared draft row where they become easier to acquire over time; acquiring and activating cards requires balancing science, food and ore. Military strength is built via cards like civilian structures and affects opponents through raids that can steal resources, kill leaders, take population or culture, though there is no territorial map. The player with the most culture at the end of the modern age wins.
- Players
- 2–4 best 3
- Playing time
- 120 min
- Age
- 14+
- Complexity
- 4.4 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1,232
- Plays logged
- 456
- Players
- 3h 24m
- Average play
- 217
- In collections
- 38
- On wishlists
- 2
- Pre-ordered
7.9/10
from 134 Ludoya reviews
Mestremuten9.0 Rating: 5/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
First impressions · 1 play
Garfield8.0 #31 Never play it with 4 player! Takes way too long. Beside that it's a very interesting civ game. [c] Theme: ★★★★☆ <!-- size 7]Very good --> Gameplay: ★★★★☆ <!-- size 7]A lot of interesting decisions --> Interaction: ★★★☆☆ <!-- size 7]You can fight a little bit --> Artwork: ★★★☆☆ <!-- size 7]Could be nicer --> Luck: ★★☆☆☆ <!-- size 7]Little, random cards --> Strategy: ★★★★☆ <!-- size 7]Multiple strategies possible --> Components: ★★☆☆☆ <!-- size 7]Could be better --> Play duration: ★☆☆☆☆ <!-- size 7]Unfortunately very long --> Easy to teach: ★★☆☆☆ <!-- size 7]Ok (45min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★★☆ <!-- size 7]Different strategies possible, a lot of different cards --> [/c]
No plays logged
Carlos7.0 Good, but interaction in 2p game is almost insignificant. Liked the era's system.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How do I get more workers/population — do I have to spend a civil action and food?
To increase population you must spend one civil action and pay the required food; new workers come from the yellow worker pool/bank. (p9)
Do leaders and wonders cost an action to play?
Taking/playing leader cards uses a civil action (they are acquired like other civil cards), and placing/completing a wonder requires paying its cost and following the build rules. (pp10–11)
When do I have to discard military cards — do I discard at the end of my turn?
You discard excess military cards during the end-of-turn discard step whenever you have more than the allowed military cards. (p20)
When does corruption reduce my production — is it immediate or at the end of the turn?
Corruption is applied during the Production step at the end of your turn and reduces your resource production/score as specified in the production rules. (p20)
Do I lose my yellow tokens/colonists when an Age ends?
At the end of an Age you lose unused yellow tokens (and remove leaders and unfinished wonders as described in the end-of-Age procedure). (p21)
How do tactics and military cards work — when do I choose/play them and when are battles resolved?
Tactics are chosen and military cards are prepared in the politics/military phase, then revealed and resolved during the event/resolution step; see the politics phase and tactics rules for choosing, copying and resolving tactics and armies. (pp16, 18)
Score sheet by Ludoya
Through the Ages: A New Story of Civilization score sheet
Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.
Free, on web, Android and iOS
Play Through the Ages: A New Story of Civilization with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.

























