Concordia Venus

2018 · Economic

Concordia Venus

Players act as Roman merchants sending colonists from Rome to settle cities that produce bricks, food, tools, wine and cloth. Play proceeds by selecting actions from a personal hand of cards that both enable moves and score victory points at the end. The game emphasizes economic planning and tableau-building: acquire new cards from the market, expand across modular maps, develop trade networks and outmaneuver rivals’ goals. The game ends when the market is empty or a player builds a set number of houses; scoring comes from cards and patronage of the gods. Optional team play, new Venus-themed personality cards, and multiple maps offer varied strategic paths.

Players
2–6 best 4
Playing time
60–120 min
Age
12+
Complexity
3 / 5
8.3 on LudoyaAncientNetwork and Route BuildingPoint to Point MovementOpen Drafting

On Ludoya's tables

Full stats in Ludoya
180
Plays logged
215
Players
1h 59m
Average play
70
In collections
14
On wishlists

8.3/10

from 25 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.