Dungeon Command: Heart of Cormyr

2012 · Fantasy

Dungeon Command: Heart of Cormyr

Players command a warband of miniatures on modular interlocking map tiles, issuing order cards to move, attack and use abilities. Crews are recruited from a roster of themed figures — rangers, clerics, knights, archers and defenders — and are equipped with spells and gear represented by cards. Victory comes from reducing the opponent’s Morale to zero or eliminating all enemy creatures, or by preserving higher Morale when the other side collapses. The game plays as a card-driven skirmish for two players, with quick-start rules for a shortened two-player match from one box and advanced guidelines for up to four players. Expansion compatibility allows mixing factions and content from related sets.

Players
2
Playing time
90 min
Age
12+
Complexity
2.6 / 5
MiniaturesCard GameArea MovementAction PointsHand Management

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Game facts (players, playing time, age, credits) from BoardGameGeek.