Dungeon Command: Tyranny of Goblins

2012 · Fantasy

Dungeon Command: Tyranny of Goblins

Players command rival warbands on a modular tiled battlefield using miniatures, creature cards and order cards. Each turn players deploy units, issue orders, cast spells and equip soldiers to maneuver, attack and disrupt enemy formations. Victory comes by reducing an opponent’s Morale to zero or ending a turn with no opposing creatures on the field. The box provides a themed selection of twelve miniatures and all components for a two-player skirmish, with optional quick-start and advanced rules for alternative player counts and compatibility with other sets in the same series.

Players
2
Playing time
90 min
Age
12+
Complexity
2.7 / 5
MiniaturesCard GameArea MovementAction PointsHand Management

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Game facts (players, playing time, age, credits) from BoardGameGeek.