
2017 · Wargame
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Players command rival Roman dynasties during the Crisis of the Third Century, expanding from a single province and a small card pool. On each turn players select cards to fuel actions on the map, recruit and move legions, secure provinces, influence the Senate and populace, and develop their decks to improve future options. The game blends deckbuilding and hand-management with light wargame elements: board position affects which cards can be gained or removed, while barbarian invasions, civil wars, events, and opponents’ plots force tactical responses. Playable in a few hours, it focuses on strategic timing, resource allocation, and political-military maneuvering.
- Players
- 2–4 best 4
- Playing time
- 120–180 min
- Age
- 14+
- Complexity
- 3 / 5
About the game
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 59
- Plays logged
- 124
- Players
- 2h 44m
- Average play
- 10
- In collections
- 7
- On wishlists
7.2/10
from 12 Ludoya reviews
Balleflass7.0 Pros: 1. Very easy to understand rules on very few pages. 2. Clean streamlined design. 3. Best deckbuilding game I have ever played as you choose your next hand of 5 cards at the end of each turn out of your draw pile, and you wont put your discard pile onto the draw pile space until you have emptied your current drawpile. Cons: 1. You need 4 players, or else you'll need to use some not-so-light AI bots. 2. Downtime can be somewhat high at 4 if the players havent played it 2-3 times before. I think this will go up even further when I add the expansion for those extra cards as the game do need them.
setropo8.0 ECDE #27
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Game facts (players, playing time, age, credits) from BoardGameGeek.


















